{"id":1994,"date":"2026-01-25T12:13:31","date_gmt":"2026-01-25T12:13:31","guid":{"rendered":"https:\/\/redeblox.com.br\/?p=1994"},"modified":"2026-01-14T03:14:50","modified_gmt":"2026-01-14T03:14:50","slug":"hideo-kojima-says-creating-the-best-selling-game-would-be-boring-and-prefers-to-keep-working-on-the-practice","status":"publish","type":"post","link":"https:\/\/redeblox.com.br\/en\/games\/hideo-kojima-says-creating-the-best-selling-game-would-be-boring-and-prefers-to-keep-working-on-the-practice\/","title":{"rendered":"Hideo Kojima says that creating the best-selling game would be boring and prefers to keep working in practice"},"content":{"rendered":"<h2>Listen too<\/h2>\n<!--[if lt IE 9]><script>document.createElement('audio');<\/script><![endif]-->\n<audio class=\"wp-audio-shortcode\" id=\"audio-1994-1\" preload=\"none\" style=\"width: 100%;\" controls=\"controls\"><source type=\"audio\/mpeg\" src=\"https:\/\/redeblox.com.br\/wp-content\/uploads\/2025\/12\/hideo-kojima-diz-que-criar-o-jogo-mais-vendido-seria-entediante-e-prefere-continuar-trabalhando-na-p.mp3?_=1\" \/><a href=\"https:\/\/redeblox.com.br\/wp-content\/uploads\/2025\/12\/hideo-kojima-diz-que-criar-o-jogo-mais-vendido-seria-entediante-e-prefere-continuar-trabalhando-na-p.mp3\">https:\/\/redeblox.com.br\/wp-content\/uploads\/2025\/12\/hideo-kojima-diz-que-criar-o-jogo-mais-vendido-seria-entediante-e-prefere-continuar-trabalhando-na-p.mp3<\/a><\/audio>\n<p>He is Hideo Kojima, the <strong>visionary<\/strong> behind <strong>Metal Gear Solid<\/strong> e <strong>Death Stranding<\/strong>. It says that imagining the best-selling game would be <strong>boring<\/strong> and leave him without a job. You'd rather stay with <strong>hands on<\/strong>He's a filmmaker, mixing cinema and gaming and taking creative risks. This article explores why he wants to keep creating instead of becoming a distant boss.<\/p>\n<h2 id=\"kojimaafirmaquepreferepermanecermonamassaavirarchefesemenvolvimento\">Kojima says he'd rather stay \"hands-on\" than become an uninvolved boss<\/h2>\n<p>Hideo Kojima, creator of <strong>Metal Gear Solid<\/strong> e <strong>Death Stranding<\/strong>said that he intends to continue working directly on game development. In an interview with the website ananweb, translated by third parties on social media, he said that he doesn't want to take on a purely executive role away from day-to-day operations.<\/p>\n<h2 id=\"principaispontosdadeclarao\">Main points of the declaration<\/h2>\n<ul>\n<li><strong>Continuity in practical work<\/strong>Kojima wants to stay involved in development for as long as he can, not just supervise projects from afar.<\/li>\n<\/ul>\n<ul>\n<li><strong>Rejecting a passive retirement<\/strong>Imagining great commercial success followed by inactivity would be boring and unrewarding for him.<\/li>\n<\/ul>\n<ul>\n<li><strong>Balancing art and the market<\/strong>He feels the urge to create more daring and outlandish projects, but recognizes the need for sellable titles to sustain the studio.<\/li>\n<\/ul>\n<ul>\n<li><strong>Consolidated experience<\/strong>: After years with franchises such as <strong>Metal Gear Solid<\/strong>He manages to conceive stealth games with ease, but always seeks to heighten the experience.<\/li>\n<\/ul>\n<ul>\n<li><strong>New creative directions<\/strong>: Mention the approach <strong>Physint<\/strong> to push the boundaries between cinema and video games and confirms collaboration on the horror project <strong>OD<\/strong> with the filmmaker <strong>Jordan Peele<\/strong>although the outcome is still uncertain.<\/li>\n<\/ul>\n<h2 id=\"contextoecarreira\">Context and career<\/h2>\n<p>Kojima has been directing projects since the 1980s and leads the <strong>Kojima Productions<\/strong>. His work often mixes movies and games, and this line remains on the studio's current agenda. The most recent release of the main franchise received positive reviews and reinforces his position as an author who combines creative risks and attention to production.<\/p>\n<p>The highlight: he insists on remaining directly involved in the creative process, even though he recognizes the commercial risks of experimental ideas.<\/p>\n<h2 id=\"oqueissosignificaparaofuturodosjogos\">What this means for the future of gaming<\/h2>\n<p>Kojima's position points to the continuation of authorial and experimental projects. Sources indicate that he will try to balance innovation and financial viability to keep the studio sustainable. Collaboration with names from the film industry and the development of new narrative techniques suggest that future titles will seek to merge visual and interactive elements more closely.<\/p>\n<p>For a broader overview of Kojima's stance, see also the international coverage: https:\/\/www.gamesradar.com\/games\/action\/despite-metal-gear-solid-and-death-stranding-acclaim-hideo-kojima-says-sometimes-i-imagine-a-life-where-i-make-the-best-selling-thing-but-thatd-be-boring-id-be-at-home-with-nothing-to-do\/<\/p>\n<h2 id=\"concluso\">Conclusion<\/h2>\n<p>Kojima prefers to follow <strong>hands on<\/strong> becoming a distant boss. He doesn't want to <strong>hanging up your boots<\/strong> nor exchange creation for endless meetings. It seeks to maintain <strong>balance<\/strong> between daring and feasibility: experimenting with <strong>Physint<\/strong>, mix <strong>movies and games<\/strong> and collaborate with names like <strong>Jordan Peele<\/strong>without losing the sustainability of your studio.<\/p>\n<p>This points to more and more <strong>authors<\/strong> and hybrid works that are not content with safe formulas. In short: Kojima continues to be a creator who puts the <strong>heart<\/strong> in the process, conductor and craftsman at the same time.<\/p>\n<p>Those who follow this trajectory will find news full of personality. To read more about the international coverage of Kojima's vision, see also: https:\/\/www.gamesradar.com\/games\/action\/despite-metal-gear-solid-and-death-stranding-acclaim-hideo-kojima-says-sometimes-i-imagine-a-life-where-i-make-the-best-selling-thing-but-thatd-be-boring-id-be-at-home-with-nothing-to-do\/<\/p>\n<p>To keep up to date with the next moves, read more articles at https:\/\/redeblox.com.br.<\/p>","protected":false},"excerpt":{"rendered":"<p>Hideo Kojima says that creating the best-selling game would be boring and reveals why he prefers to keep tinkering with ideas and hands-on work.<\/p>","protected":false},"author":5,"featured_media":1996,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-1994","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novidades"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/posts\/1994","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/comments?post=1994"}],"version-history":[{"count":3,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/posts\/1994\/revisions"}],"predecessor-version":[{"id":2096,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/posts\/1994\/revisions\/2096"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/media\/1996"}],"wp:attachment":[{"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/media?parent=1994"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/categories?post=1994"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/redeblox.com.br\/en\/wp-json\/wp\/v2\/tags?post=1994"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}